Justin Green, 3D Environment / Prop Artist
Mittwoch, 9. März 2016
Cozy_Hallway_UE4
Hey guys,
so I started a knew project in UE4.
Here are some progress shots :) stay tuned for more.
I have 3 master materials still working and adding more customizations :)
Glass
Props
Tiles
Sonntag, 25. Oktober 2015
Thompson - M1928
This is my latest piece I've been working on in my freetime.
Baked Normals and I'm almost done with the textures :)
Mittwoch, 15. Juli 2015
Hitachi Vintage 1980 TV
Picked up this model again that I started a few months ago.
Will finish it in a few days.
Here is the reference I used.
Mittwoch, 17. Juni 2015
Futuristic Police Cruiser
Here is the latest personal hardsurface challenge I'm working on.
Almost finished with the model.
Finished the first texture sheet in SD5.
Here is what I have so far.
Stylized Tree
Just playing around in zbrush. (editing in photoshop).
Dienstag, 12. Mai 2015
After searching the net for some cool concepts I finally decided to tackle this nice environment piece for my portfolio.
Concept by:
http://viktorart.com/
Here is what I have so far. You can also follow my progress under the following link
http://www.polycount.com/forum/showthread.php?t=151224
Freitag, 12. Dezember 2014
SCIFI Wall Module (PBR metallic map workflow)
Almost the entire normal map was done in Ndo2.
Albedo, Roughness and Metallic maps were created in Quixel Suite.
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