Mittwoch, 9. März 2016

Cozy_Hallway_UE4

Hey guys,
so I started a knew project in UE4.

Here are some progress shots :) stay tuned for more.

I have 3 master materials still working and adding more customizations :)

Glass
 Props
 Tiles
 









Sonntag, 25. Oktober 2015

Thompson - M1928

This is my latest piece I've been working on in my freetime.





















Baked Normals and I'm almost done with the textures :)



Mittwoch, 15. Juli 2015

Hitachi Vintage 1980 TV

Picked up this model again that I started a few months ago.
Will finish it in a few days.

 Here is the reference I used.

Mittwoch, 17. Juni 2015

Futuristic Police Cruiser

Here is the latest personal hardsurface challenge I'm working on.
Almost finished with the model.





















Finished the first texture sheet in SD5.
Here is what I have so far.





Stylized Tree

Just playing around in zbrush. (editing in photoshop).

Dienstag, 12. Mai 2015

After searching the net for some cool concepts I finally decided to tackle this nice environment piece for my portfolio.


Concept by: http://viktorart.com/

Here is what I have so far. You can also follow my progress under the following link

 http://www.polycount.com/forum/showthread.php?t=151224


Freitag, 12. Dezember 2014

SCIFI Wall Module (PBR metallic map workflow)

Almost the entire normal map was done in Ndo2.
Albedo, Roughness and Metallic maps were created in Quixel Suite.