Mittwoch, 17. Juni 2015

Futuristic Police Cruiser

Here is the latest personal hardsurface challenge I'm working on.
Almost finished with the model.





















Finished the first texture sheet in SD5.
Here is what I have so far.





Stylized Tree

Just playing around in zbrush. (editing in photoshop).

Dienstag, 12. Mai 2015

After searching the net for some cool concepts I finally decided to tackle this nice environment piece for my portfolio.


Concept by: http://viktorart.com/

Here is what I have so far. You can also follow my progress under the following link

 http://www.polycount.com/forum/showthread.php?t=151224


Freitag, 12. Dezember 2014

SCIFI Wall Module (PBR metallic map workflow)

Almost the entire normal map was done in Ndo2.
Albedo, Roughness and Metallic maps were created in Quixel Suite.







Samstag, 15. November 2014

This will be another cool folio piece.

I just finished the HPoly in Max and I'm still working on the shoulder strap hp in Zbrush. After that's finished,  I'll start texturing this baby in PBR Quixel Suite style yeahhh :)




The concept was done by Ville Ericsson

Montag, 10. November 2014

This is my first real try with PBR and the Quixel Suite. Still alot to learn though :)





Freitag, 3. Oktober 2014