Here is the latest personal hardsurface challenge I'm working on.
Almost finished with the model.
Finished the first texture sheet in SD5.
Here is what I have so far.
Mittwoch, 17. Juni 2015
Dienstag, 12. Mai 2015
After searching the net for some cool concepts I finally decided to tackle this nice environment piece for my portfolio.
Concept by: http://viktorart.com/
Here is what I have so far. You can also follow my progress under the following link
http://www.polycount.com/forum/showthread.php?t=151224
Concept by: http://viktorart.com/
Here is what I have so far. You can also follow my progress under the following link
http://www.polycount.com/forum/showthread.php?t=151224
Freitag, 12. Dezember 2014
SCIFI Wall Module (PBR metallic map workflow)
Almost the entire normal map was done in Ndo2.
Albedo, Roughness and Metallic maps were created in Quixel Suite.
Albedo, Roughness and Metallic maps were created in Quixel Suite.
Samstag, 15. November 2014
This will be another cool folio piece.
I just finished the HPoly in Max and I'm still working on the shoulder strap hp in Zbrush. After that's finished, I'll start texturing this baby in PBR Quixel Suite style yeahhh :)

The concept was done by Ville Ericsson
I just finished the HPoly in Max and I'm still working on the shoulder strap hp in Zbrush. After that's finished, I'll start texturing this baby in PBR Quixel Suite style yeahhh :)

The concept was done by Ville Ericsson
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